Cyber Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

    SR Rarity
    Cyberdark Realm
    SR Rarity
    Cyberdark Realm
    SR Rarity
    Cyberdark Realm
    Spell Continuous
    Cyberdark Realm

      When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            UR Rarity
            Heavy Storm
            UR Rarity
            Heavy Storm
            UR Rarity
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.

              SR Rarity
              Machine Duplication
              SR Rarity
              Machine Duplication
              SR Rarity
              Machine Duplication
              Spell Normal
              Machine Duplication

                Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

                R Rarity
                Power Bond
                R Rarity
                Power Bond
                R Rarity
                Power Bond
                Spell Normal
                Power Bond

                  Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.



                    Tag(s):

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                        Extra Deck

                        SR Rarity
                        Chimeratech Rampage Dragon
                        SR Rarity
                        Chimeratech Rampage Dragon
                        SR Rarity
                        Chimeratech Rampage Dragon
                        DARK 5
                        Chimeratech Rampage Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

                        R Rarity
                        Cyber Dragon Nova
                        R Rarity
                        Cyber Dragon Nova
                        R Rarity
                        Cyber Dragon Nova
                        LIGHT
                        Cyber Dragon Nova
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                        SR Rarity
                        Number 67: Pair-a-Dice Smasher
                        SR Rarity
                        Number 67: Pair-a-Dice Smasher
                        SR Rarity
                        Number 67: Pair-a-Dice Smasher
                        LIGHT
                        Number 67: Pair-a-Dice Smasher
                        • ATK:

                        • 2100

                        • DEF:

                        • 2100


                        2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.

                        Need 17 UR

                        UR Rarity
                        Mulcharmy Fuwalos3 card
                        UR Rarity
                        Mulcharmy Purulia2 card
                        UR Rarity
                        Forbidden Droplet2 card
                        UR Rarity
                        Harpie's Feather Duster1 card
                        UR Rarity
                        Heavy Storm1 card
                        UR Rarity
                        Raigeki1 card
                        UR Rarity
                        Triple Tactics Talent1 card
                        UR Rarity
                        Triple Tactics Thrust3 card
                        UR Rarity
                        Infinite Impermanence3 card

                        Main: 40 Extra: 15

                        R Rarity
                        3 cardCyber Dragon
                        R Rarity
                        3 cardCyber Dragon
                        Cyber Dragon
                        LIGHT 5
                        Cyber Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        If only your opponent controls a monster, you can Special Summon this card (from your hand).


                        SR Rarity
                        3 cardCyber Dragon Core
                        SR Rarity
                        3 cardCyber Dragon Core
                        Cyber Dragon Core
                        LIGHT 2
                        Cyber Dragon Core
                        • ATK:

                        • 400

                        • DEF:

                        • 1500


                        When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                        N Rarity
                        3 cardCyber Dragon Herz
                        N Rarity
                        3 cardCyber Dragon Herz
                        Cyber Dragon Herz
                        LIGHT 1
                        Cyber Dragon Herz
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


                        R Rarity
                        1 cardCyber Dragon Nachster
                        R Rarity
                        1 cardCyber Dragon Nachster
                        Cyber Dragon Nachster
                        LIGHT 1
                        Cyber Dragon Nachster
                        • ATK:

                        • 200

                        • DEF:

                        • 200


                        This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


                        SR Rarity
                        1 cardCyberdark Chimera
                        SR Rarity
                        1 cardCyberdark Chimera
                        Cyberdark Chimera
                        DARK 4
                        Cyberdark Chimera
                        • ATK:

                        • 800

                        • DEF:

                        • 2100


                        You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


                        SR Rarity
                        2 cardGalaxy Soldier
                        SR Rarity
                        2 cardGalaxy Soldier
                        Galaxy Soldier
                        LIGHT 5
                        Galaxy Soldier
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        2 cardMulcharmy Purulia
                        UR Rarity
                        2 cardMulcharmy Purulia
                        Mulcharmy Purulia
                        WATER 4
                        Mulcharmy Purulia
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        SR Rarity
                        3 cardCyber Emergency
                        SR Rarity
                        3 cardCyber Emergency
                        Cyber Emergency
                        Spell Normal
                        Cyber Emergency

                          Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                          SR Rarity
                          1 cardCyberdark Realm
                          SR Rarity
                          1 cardCyberdark Realm
                          Cyberdark Realm
                          Spell Continuous
                          Cyberdark Realm

                            When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                            SR Rarity
                            1 cardDark Hole
                            SR Rarity
                            1 cardDark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              UR Rarity
                              2 cardForbidden Droplet
                              UR Rarity
                              2 cardForbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                UR Rarity
                                1 cardHarpie's Feather Duster
                                UR Rarity
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  UR Rarity
                                  1 cardHeavy Storm
                                  UR Rarity
                                  1 cardHeavy Storm
                                  Heavy Storm
                                  Spell Normal
                                  Heavy Storm

                                    Destroy all Spell and Trap Cards on the field.


                                    SR Rarity
                                    2 cardMachine Duplication
                                    SR Rarity
                                    2 cardMachine Duplication
                                    Machine Duplication
                                    Spell Normal
                                    Machine Duplication

                                      Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                      SR Rarity
                                      1 cardPot of Desires
                                      SR Rarity
                                      1 cardPot of Desires
                                      Pot of Desires
                                      Spell Normal
                                      Pot of Desires

                                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                        Tag(s):

                                        R Rarity
                                        2 cardPower Bond
                                        R Rarity
                                        2 cardPower Bond
                                        Power Bond
                                        Spell Normal
                                        Power Bond

                                          Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                          UR Rarity
                                          1 cardRaigeki
                                          UR Rarity
                                          1 cardRaigeki
                                          Raigeki
                                          Spell Normal
                                          Raigeki

                                            Destroy all monsters your opponent controls.




                                            Tag(s):

                                            UR Rarity
                                            1 cardTriple Tactics Talent
                                            UR Rarity
                                            1 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              UR Rarity
                                              3 cardTriple Tactics Thrust
                                              UR Rarity
                                              3 cardTriple Tactics Thrust
                                              Triple Tactics Thrust
                                              Spell Normal
                                              Triple Tactics Thrust

                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                UR Rarity
                                                3 cardInfinite Impermanence
                                                UR Rarity
                                                3 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  SR Rarity
                                                  3 cardChimeratech Rampage Dragon
                                                  SR Rarity
                                                  3 cardChimeratech Rampage Dragon
                                                  Chimeratech Rampage Dragon
                                                  DARK 5
                                                  Chimeratech Rampage Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1600


                                                  2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                                  R Rarity
                                                  3 cardPair Cycroid
                                                  R Rarity
                                                  3 cardPair Cycroid
                                                  Pair Cycroid
                                                  EARTH 5
                                                  Pair Cycroid
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1200


                                                  2 Machine-Type monsters with the same name This card can attack your opponent directly.


                                                  R Rarity
                                                  3 cardCyber Dragon Nova
                                                  R Rarity
                                                  3 cardCyber Dragon Nova
                                                  Cyber Dragon Nova
                                                  LIGHT
                                                  Cyber Dragon Nova
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1600


                                                  2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                                  N Rarity
                                                  3 cardNumber 61: Volcasaurus
                                                  N Rarity
                                                  3 cardNumber 61: Volcasaurus
                                                  Number 61: Volcasaurus
                                                  FIRE
                                                  Number 61: Volcasaurus
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1000


                                                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                                  R Rarity
                                                  3 cardShark Fortress
                                                  R Rarity
                                                  3 cardShark Fortress
                                                  Shark Fortress
                                                  DARK
                                                  Shark Fortress
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.



                                                  CYBER DRAGON Decks in MASTER DUEL








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