Cyber Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

    SR Rarity
    Cyberdark Realm
    SR Rarity
    Cyberdark Realm
    SR Rarity
    Cyberdark Realm
    Spell Continuous
    Cyberdark Realm

      When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          R Rarity
          Power Bond
          R Rarity
          Power Bond
          R Rarity
          Power Bond
          Spell Normal
          Power Bond

            Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

              Extra Deck

              UR Rarity
              Cyber Dragon Sieger
              UR Rarity
              Cyber Dragon Sieger
              UR Rarity
              Cyber Dragon Sieger
              LIGHT
              Cyber Dragon Sieger
              • ATK:

              • 2100

              • LINK-2

              Link Arrow:

              Left

              Bottom


              2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

              R Rarity
              Cyber Dragon Nova
              R Rarity
              Cyber Dragon Nova
              R Rarity
              Cyber Dragon Nova
              LIGHT
              Cyber Dragon Nova
              • ATK:

              • 2100

              • DEF:

              • 1600


              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

              Need 20 UR

              UR Rarity
              Mulcharmy Fuwalos3 card
              UR Rarity
              Mulcharmy Purulia2 card
              UR Rarity
              Chimeratech Megafleet Dragon2 card
              UR Rarity
              Cyber End Dragon1 card
              UR Rarity
              Clockwork Knight1 card
              UR Rarity
              Cyber Dragon Sieger1 card
              UR Rarity
              Disablaster the Negation Fortress1 card
              UR Rarity
              Cyber Dragon Infinity1 card
              UR Rarity
              Dark Ruler No More2 card
              UR Rarity
              Ready Fusion1 card
              UR Rarity
              Triple Tactics Talent1 card
              UR Rarity
              Triple Tactics Thrust1 card
              UR Rarity
              Ultimate Slayer1 card
              UR Rarity
              Infinite Impermanence2 card

              Main: 40 Extra: 15

              R Rarity
              1 cardCyber Dragon
              R Rarity
              1 cardCyber Dragon
              Cyber Dragon
              LIGHT 5
              Cyber Dragon
              • ATK:

              • 2100

              • DEF:

              • 1600


              If only your opponent controls a monster, you can Special Summon this card (from your hand).


              SR Rarity
              3 cardCyber Dragon Core
              SR Rarity
              3 cardCyber Dragon Core
              Cyber Dragon Core
              LIGHT 2
              Cyber Dragon Core
              • ATK:

              • 400

              • DEF:

              • 1500


              When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


              N Rarity
              1 cardCyber Dragon Herz
              N Rarity
              1 cardCyber Dragon Herz
              Cyber Dragon Herz
              LIGHT 1
              Cyber Dragon Herz
              • ATK:

              • 100

              • DEF:

              • 100


              This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


              R Rarity
              1 cardCyber Dragon Nachster
              R Rarity
              1 cardCyber Dragon Nachster
              Cyber Dragon Nachster
              LIGHT 1
              Cyber Dragon Nachster
              • ATK:

              • 200

              • DEF:

              • 200


              This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


              SR Rarity
              2 cardCyberdark Cannon
              SR Rarity
              2 cardCyberdark Cannon
              Cyberdark Cannon
              DARK 3
              Cyberdark Cannon
              • ATK:

              • 1600

              • DEF:

              • 800


              If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


              SR Rarity
              2 cardCyberdark Chimera
              SR Rarity
              2 cardCyberdark Chimera
              Cyberdark Chimera
              DARK 4
              Cyberdark Chimera
              • ATK:

              • 800

              • DEF:

              • 2100


              You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


              SR Rarity
              3 cardCyberdark Claw
              SR Rarity
              3 cardCyberdark Claw
              Cyberdark Claw
              DARK 3
              Cyberdark Claw
              • ATK:

              • 1600

              • DEF:

              • 800


              If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


              N Rarity
              1 cardCyberdark Edge
              N Rarity
              1 cardCyberdark Edge
              Cyberdark Edge
              DARK 4
              Cyberdark Edge
              • ATK:

              • 800

              • DEF:

              • 800


              If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


              N Rarity
              1 cardCyberdark Horn
              N Rarity
              1 cardCyberdark Horn
              Cyberdark Horn
              DARK 4
              Cyberdark Horn
              • ATK:

              • 800

              • DEF:

              • 800


              If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


              UR Rarity
              3 cardMulcharmy Fuwalos
              UR Rarity
              3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              2 cardMulcharmy Purulia
              UR Rarity
              2 cardMulcharmy Purulia
              Mulcharmy Purulia
              WATER 4
              Mulcharmy Purulia
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              1 cardDisablaster the Negation Fortress
              UR Rarity
              1 cardDisablaster the Negation Fortress
              Disablaster the Negation Fortress
              LIGHT 55
              Disablaster the Negation Fortress
              • ATK:

              • 500

              • DEF:

              • 2000


              [ Pendulum Effect ] Negate any card effects activated in this card's column. [ Monster Effect ] If there is a column with no cards, you can Special Summon this card (from your hand) to your zone in that column. You can only Special Summon "Disablaster the Negation Fortress" once per turn this way. Negate any card effects activated in this card's column. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


              SR Rarity
              3 cardCyber Emergency
              SR Rarity
              3 cardCyber Emergency
              Cyber Emergency
              Spell Normal
              Cyber Emergency

                Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                R Rarity
                1 cardCyber Repair Plant
                R Rarity
                1 cardCyber Repair Plant
                Cyber Repair Plant
                Spell Normal
                Cyber Repair Plant

                  If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                  SR Rarity
                  3 cardCyberdark Realm
                  SR Rarity
                  3 cardCyberdark Realm
                  Cyberdark Realm
                  Spell Continuous
                  Cyberdark Realm

                    When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                    SR Rarity
                    2 cardCybernetic Horizon
                    SR Rarity
                    2 cardCybernetic Horizon
                    Cybernetic Horizon
                    Spell Normal
                    Cybernetic Horizon

                      (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                      UR Rarity
                      2 cardDark Ruler No More
                      UR Rarity
                      2 cardDark Ruler No More
                      Dark Ruler No More
                      Spell Normal
                      Dark Ruler No More

                        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                        Tag(s):

                        R Rarity
                        2 cardPower Bond
                        R Rarity
                        2 cardPower Bond
                        Power Bond
                        Spell Normal
                        Power Bond

                          Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                          UR Rarity
                          1 cardReady Fusion
                          UR Rarity
                          1 cardReady Fusion
                          Ready Fusion
                          Spell Normal
                          Ready Fusion

                            Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                            UR Rarity
                            1 cardTriple Tactics Talent
                            UR Rarity
                            1 cardTriple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardTriple Tactics Thrust
                              UR Rarity
                              1 cardTriple Tactics Thrust
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                UR Rarity
                                1 cardUltimate Slayer
                                UR Rarity
                                1 cardUltimate Slayer
                                Ultimate Slayer
                                Spell Normal
                                Ultimate Slayer

                                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                  UR Rarity
                                  2 cardInfinite Impermanence
                                  UR Rarity
                                  2 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    R Rarity
                                    1 cardChimeratech Fortress Dragon
                                    R Rarity
                                    1 cardChimeratech Fortress Dragon
                                    Chimeratech Fortress Dragon
                                    DARK 8
                                    Chimeratech Fortress Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                    UR Rarity
                                    2 cardChimeratech Megafleet Dragon
                                    UR Rarity
                                    2 cardChimeratech Megafleet Dragon
                                    Chimeratech Megafleet Dragon
                                    DARK 10
                                    Chimeratech Megafleet Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                    UR Rarity
                                    1 cardCyber End Dragon
                                    UR Rarity
                                    1 cardCyber End Dragon
                                    Cyber End Dragon
                                    LIGHT 10
                                    Cyber End Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 2800


                                    "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                    SR Rarity
                                    1 cardCyber Eternity Dragon
                                    SR Rarity
                                    1 cardCyber Eternity Dragon
                                    Cyber Eternity Dragon
                                    LIGHT 10
                                    Cyber Eternity Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 4000


                                    1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                    N Rarity
                                    1 cardCyber Saurus
                                    N Rarity
                                    1 cardCyber Saurus
                                    Cyber Saurus
                                    EARTH 5
                                    Cyber Saurus
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1400


                                    "Blast Juggler" + "Two-Headed King Rex"


                                    SR Rarity
                                    1 cardCyber Twin Dragon
                                    SR Rarity
                                    1 cardCyber Twin Dragon
                                    Cyber Twin Dragon
                                    LIGHT 8
                                    Cyber Twin Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2100


                                    "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                    SR Rarity
                                    1 cardCyberdarkness Dragon
                                    SR Rarity
                                    1 cardCyberdarkness Dragon
                                    Cyberdarkness Dragon
                                    DARK 10
                                    Cyberdarkness Dragon
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


                                    SR Rarity
                                    1 cardHeosvarog the Mechanical Dawn
                                    SR Rarity
                                    1 cardHeosvarog the Mechanical Dawn
                                    Heosvarog the Mechanical Dawn
                                    LIGHT 7
                                    Heosvarog the Mechanical Dawn
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2800


                                    2 LIGHT Machine monsters If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.


                                    UR Rarity
                                    1 cardClockwork Knight
                                    UR Rarity
                                    1 cardClockwork Knight
                                    Clockwork Knight
                                    EARTH
                                    Clockwork Knight
                                    • ATK:

                                    • 500

                                    • LINK-1

                                    Link Arrow:

                                    Left


                                    1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                    UR Rarity
                                    1 cardCyber Dragon Sieger
                                    UR Rarity
                                    1 cardCyber Dragon Sieger
                                    Cyber Dragon Sieger
                                    LIGHT
                                    Cyber Dragon Sieger
                                    • ATK:

                                    • 2100

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom


                                    2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                    SR Rarity
                                    1 cardTri-Brigade Ferrijit the Barren Blossom
                                    SR Rarity
                                    1 cardTri-Brigade Ferrijit the Barren Blossom
                                    Tri-Brigade Ferrijit the Barren Blossom
                                    EARTH
                                    Tri-Brigade Ferrijit the Barren Blossom
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Bottom-Left


                                    2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                    SR Rarity
                                    1 cardGolden Cloud Beast - Malong
                                    SR Rarity
                                    1 cardGolden Cloud Beast - Malong
                                    Golden Cloud Beast - Malong
                                    LIGHT 6
                                    Golden Cloud Beast - Malong
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                    UR Rarity
                                    1 cardCyber Dragon Infinity
                                    UR Rarity
                                    1 cardCyber Dragon Infinity
                                    Cyber Dragon Infinity
                                    LIGHT
                                    Cyber Dragon Infinity
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                    R Rarity
                                    1 cardCyber Dragon Nova
                                    R Rarity
                                    1 cardCyber Dragon Nova
                                    Cyber Dragon Nova
                                    LIGHT
                                    Cyber Dragon Nova
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.



                                    CYBER DRAGON Decks in MASTER DUEL








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