Cyber Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

SR Rarity
Cyberdark Cannon
SR Rarity
Cyberdark Cannon
SR Rarity
Cyberdark Cannon
DARK 3
Cyberdark Cannon
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.

SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.

N Rarity
Cyberdark Edge
N Rarity
Cyberdark Edge
N Rarity
Cyberdark Edge
DARK 4
Cyberdark Edge
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

N Rarity
Cyberdark Horn
N Rarity
Cyberdark Horn
N Rarity
Cyberdark Horn
DARK 4
Cyberdark Horn
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Disablaster the Negation Fortress
UR Rarity
Disablaster the Negation Fortress
UR Rarity
Disablaster the Negation Fortress
LIGHT 55
Disablaster the Negation Fortress
  • ATK:

  • 500

  • DEF:

  • 2000


[ Pendulum Effect ] Negate any card effects activated in this card's column. [ Monster Effect ] If there is a column with no cards, you can Special Summon this card (from your hand) to your zone in that column. You can only Special Summon "Disablaster the Negation Fortress" once per turn this way. Negate any card effects activated in this card's column. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

    R Rarity
    Cyber Repair Plant
    R Rarity
    Cyber Repair Plant
    R Rarity
    Cyber Repair Plant
    Spell Normal
    Cyber Repair Plant

      If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

      SR Rarity
      Cyberdark Realm
      SR Rarity
      Cyberdark Realm
      SR Rarity
      Cyberdark Realm
      Spell Continuous
      Cyberdark Realm

        When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

        SR Rarity
        Cybernetic Horizon
        SR Rarity
        Cybernetic Horizon
        SR Rarity
        Cybernetic Horizon
        Spell Normal
        Cybernetic Horizon

          (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

          UR Rarity
          Dark Ruler No More
          UR Rarity
          Dark Ruler No More
          UR Rarity
          Dark Ruler No More
          Spell Normal
          Dark Ruler No More

            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



            Tag(s):

            R Rarity
            Power Bond
            R Rarity
            Power Bond
            R Rarity
            Power Bond
            Spell Normal
            Power Bond

              Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

              UR Rarity
              Ready Fusion
              UR Rarity
              Ready Fusion
              UR Rarity
              Ready Fusion
              Spell Normal
              Ready Fusion

                Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    UR Rarity
                    Ultimate Slayer
                    UR Rarity
                    Ultimate Slayer
                    UR Rarity
                    Ultimate Slayer
                    Spell Normal
                    Ultimate Slayer

                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        Extra Deck

                        R Rarity
                        Chimeratech Fortress Dragon
                        R Rarity
                        Chimeratech Fortress Dragon
                        R Rarity
                        Chimeratech Fortress Dragon
                        DARK 8
                        Chimeratech Fortress Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                        UR Rarity
                        Chimeratech Megafleet Dragon
                        UR Rarity
                        Chimeratech Megafleet Dragon
                        UR Rarity
                        Chimeratech Megafleet Dragon
                        DARK 10
                        Chimeratech Megafleet Dragon
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

                        UR Rarity
                        Cyber End Dragon
                        UR Rarity
                        Cyber End Dragon
                        UR Rarity
                        Cyber End Dragon
                        LIGHT 10
                        Cyber End Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 2800


                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                        SR Rarity
                        Cyber Eternity Dragon
                        SR Rarity
                        Cyber Eternity Dragon
                        SR Rarity
                        Cyber Eternity Dragon
                        LIGHT 10
                        Cyber Eternity Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 4000


                        1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

                        N Rarity
                        Cyber Saurus
                        N Rarity
                        Cyber Saurus
                        N Rarity
                        Cyber Saurus
                        EARTH 5
                        Cyber Saurus
                        • ATK:

                        • 1800

                        • DEF:

                        • 1400


                        "Blast Juggler" + "Two-Headed King Rex"

                        SR Rarity
                        Cyber Twin Dragon
                        SR Rarity
                        Cyber Twin Dragon
                        SR Rarity
                        Cyber Twin Dragon
                        LIGHT 8
                        Cyber Twin Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2100


                        "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                        SR Rarity
                        Cyberdarkness Dragon
                        SR Rarity
                        Cyberdarkness Dragon
                        SR Rarity
                        Cyberdarkness Dragon
                        DARK 10
                        Cyberdarkness Dragon
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.

                        SR Rarity
                        Heosvarog the Mechanical Dawn
                        SR Rarity
                        Heosvarog the Mechanical Dawn
                        SR Rarity
                        Heosvarog the Mechanical Dawn
                        LIGHT 7
                        Heosvarog the Mechanical Dawn
                        • ATK:

                        • 0

                        • DEF:

                        • 2800


                        2 LIGHT Machine monsters If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.

                        UR Rarity
                        Clockwork Knight
                        UR Rarity
                        Clockwork Knight
                        UR Rarity
                        Clockwork Knight
                        EARTH
                        Clockwork Knight
                        • ATK:

                        • 500

                        • LINK-1

                        Link Arrow:

                        Left


                        1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                        UR Rarity
                        Cyber Dragon Sieger
                        UR Rarity
                        Cyber Dragon Sieger
                        UR Rarity
                        Cyber Dragon Sieger
                        LIGHT
                        Cyber Dragon Sieger
                        • ATK:

                        • 2100

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

                        SR Rarity
                        Tri-Brigade Ferrijit the Barren Blossom
                        SR Rarity
                        Tri-Brigade Ferrijit the Barren Blossom
                        SR Rarity
                        Tri-Brigade Ferrijit the Barren Blossom
                        EARTH
                        Tri-Brigade Ferrijit the Barren Blossom
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom-Left


                        2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.

                        SR Rarity
                        Golden Cloud Beast - Malong
                        SR Rarity
                        Golden Cloud Beast - Malong
                        SR Rarity
                        Golden Cloud Beast - Malong
                        LIGHT 6
                        Golden Cloud Beast - Malong
                        • ATK:

                        • 2200

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                        UR Rarity
                        Cyber Dragon Infinity
                        UR Rarity
                        Cyber Dragon Infinity
                        UR Rarity
                        Cyber Dragon Infinity
                        LIGHT
                        Cyber Dragon Infinity
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

                        R Rarity
                        Cyber Dragon Nova
                        R Rarity
                        Cyber Dragon Nova
                        R Rarity
                        Cyber Dragon Nova
                        LIGHT
                        Cyber Dragon Nova
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

                        Need 20 UR

                        UR Rarity
                        Mulcharmy Fuwalos3 card
                        UR Rarity
                        Mulcharmy Purulia2 card
                        UR Rarity
                        Chimeratech Megafleet Dragon2 card
                        UR Rarity
                        Cyber End Dragon1 card
                        UR Rarity
                        Clockwork Knight1 card
                        UR Rarity
                        Cyber Dragon Sieger1 card
                        UR Rarity
                        Disablaster the Negation Fortress1 card
                        UR Rarity
                        Cyber Dragon Infinity1 card
                        UR Rarity
                        Dark Ruler No More2 card
                        UR Rarity
                        Ready Fusion1 card
                        UR Rarity
                        Triple Tactics Talent1 card
                        UR Rarity
                        Triple Tactics Thrust1 card
                        UR Rarity
                        Ultimate Slayer1 card
                        UR Rarity
                        Infinite Impermanence2 card

                        Main: 40 Extra: 15

                        R Rarity
                        1 cardCyber Dragon
                        R Rarity
                        1 cardCyber Dragon
                        Cyber Dragon
                        LIGHT 5
                        Cyber Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        If only your opponent controls a monster, you can Special Summon this card (from your hand).


                        SR Rarity
                        3 cardCyber Dragon Core
                        SR Rarity
                        3 cardCyber Dragon Core
                        Cyber Dragon Core
                        LIGHT 2
                        Cyber Dragon Core
                        • ATK:

                        • 400

                        • DEF:

                        • 1500


                        When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                        N Rarity
                        1 cardCyber Dragon Herz
                        N Rarity
                        1 cardCyber Dragon Herz
                        Cyber Dragon Herz
                        LIGHT 1
                        Cyber Dragon Herz
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


                        R Rarity
                        1 cardCyber Dragon Nachster
                        R Rarity
                        1 cardCyber Dragon Nachster
                        Cyber Dragon Nachster
                        LIGHT 1
                        Cyber Dragon Nachster
                        • ATK:

                        • 200

                        • DEF:

                        • 200


                        This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


                        SR Rarity
                        2 cardCyberdark Cannon
                        SR Rarity
                        2 cardCyberdark Cannon
                        Cyberdark Cannon
                        DARK 3
                        Cyberdark Cannon
                        • ATK:

                        • 1600

                        • DEF:

                        • 800


                        If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


                        SR Rarity
                        2 cardCyberdark Chimera
                        SR Rarity
                        2 cardCyberdark Chimera
                        Cyberdark Chimera
                        DARK 4
                        Cyberdark Chimera
                        • ATK:

                        • 800

                        • DEF:

                        • 2100


                        You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


                        SR Rarity
                        3 cardCyberdark Claw
                        SR Rarity
                        3 cardCyberdark Claw
                        Cyberdark Claw
                        DARK 3
                        Cyberdark Claw
                        • ATK:

                        • 1600

                        • DEF:

                        • 800


                        If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


                        N Rarity
                        1 cardCyberdark Edge
                        N Rarity
                        1 cardCyberdark Edge
                        Cyberdark Edge
                        DARK 4
                        Cyberdark Edge
                        • ATK:

                        • 800

                        • DEF:

                        • 800


                        If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


                        N Rarity
                        1 cardCyberdark Horn
                        N Rarity
                        1 cardCyberdark Horn
                        Cyberdark Horn
                        DARK 4
                        Cyberdark Horn
                        • ATK:

                        • 800

                        • DEF:

                        • 800


                        If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        2 cardMulcharmy Purulia
                        UR Rarity
                        2 cardMulcharmy Purulia
                        Mulcharmy Purulia
                        WATER 4
                        Mulcharmy Purulia
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        1 cardDisablaster the Negation Fortress
                        UR Rarity
                        1 cardDisablaster the Negation Fortress
                        Disablaster the Negation Fortress
                        LIGHT 55
                        Disablaster the Negation Fortress
                        • ATK:

                        • 500

                        • DEF:

                        • 2000


                        [ Pendulum Effect ] Negate any card effects activated in this card's column. [ Monster Effect ] If there is a column with no cards, you can Special Summon this card (from your hand) to your zone in that column. You can only Special Summon "Disablaster the Negation Fortress" once per turn this way. Negate any card effects activated in this card's column. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                        SR Rarity
                        3 cardCyber Emergency
                        SR Rarity
                        3 cardCyber Emergency
                        Cyber Emergency
                        Spell Normal
                        Cyber Emergency

                          Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                          R Rarity
                          1 cardCyber Repair Plant
                          R Rarity
                          1 cardCyber Repair Plant
                          Cyber Repair Plant
                          Spell Normal
                          Cyber Repair Plant

                            If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                            SR Rarity
                            3 cardCyberdark Realm
                            SR Rarity
                            3 cardCyberdark Realm
                            Cyberdark Realm
                            Spell Continuous
                            Cyberdark Realm

                              When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                              SR Rarity
                              2 cardCybernetic Horizon
                              SR Rarity
                              2 cardCybernetic Horizon
                              Cybernetic Horizon
                              Spell Normal
                              Cybernetic Horizon

                                (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                                UR Rarity
                                2 cardDark Ruler No More
                                UR Rarity
                                2 cardDark Ruler No More
                                Dark Ruler No More
                                Spell Normal
                                Dark Ruler No More

                                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                  Tag(s):

                                  R Rarity
                                  2 cardPower Bond
                                  R Rarity
                                  2 cardPower Bond
                                  Power Bond
                                  Spell Normal
                                  Power Bond

                                    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                    UR Rarity
                                    1 cardReady Fusion
                                    UR Rarity
                                    1 cardReady Fusion
                                    Ready Fusion
                                    Spell Normal
                                    Ready Fusion

                                      Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      UR Rarity
                                      1 cardTriple Tactics Talent
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                        Tag(s):

                                        UR Rarity
                                        1 cardTriple Tactics Thrust
                                        UR Rarity
                                        1 cardTriple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          UR Rarity
                                          1 cardUltimate Slayer
                                          UR Rarity
                                          1 cardUltimate Slayer
                                          Ultimate Slayer
                                          Spell Normal
                                          Ultimate Slayer

                                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                            UR Rarity
                                            2 cardInfinite Impermanence
                                            UR Rarity
                                            2 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              R Rarity
                                              1 cardChimeratech Fortress Dragon
                                              R Rarity
                                              1 cardChimeratech Fortress Dragon
                                              Chimeratech Fortress Dragon
                                              DARK 8
                                              Chimeratech Fortress Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                              UR Rarity
                                              2 cardChimeratech Megafleet Dragon
                                              UR Rarity
                                              2 cardChimeratech Megafleet Dragon
                                              Chimeratech Megafleet Dragon
                                              DARK 10
                                              Chimeratech Megafleet Dragon
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                              UR Rarity
                                              1 cardCyber End Dragon
                                              UR Rarity
                                              1 cardCyber End Dragon
                                              Cyber End Dragon
                                              LIGHT 10
                                              Cyber End Dragon
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 2800


                                              "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                              SR Rarity
                                              1 cardCyber Eternity Dragon
                                              SR Rarity
                                              1 cardCyber Eternity Dragon
                                              Cyber Eternity Dragon
                                              LIGHT 10
                                              Cyber Eternity Dragon
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 4000


                                              1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                              N Rarity
                                              1 cardCyber Saurus
                                              N Rarity
                                              1 cardCyber Saurus
                                              Cyber Saurus
                                              EARTH 5
                                              Cyber Saurus
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1400


                                              "Blast Juggler" + "Two-Headed King Rex"


                                              SR Rarity
                                              1 cardCyber Twin Dragon
                                              SR Rarity
                                              1 cardCyber Twin Dragon
                                              Cyber Twin Dragon
                                              LIGHT 8
                                              Cyber Twin Dragon
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2100


                                              "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                              SR Rarity
                                              1 cardCyberdarkness Dragon
                                              SR Rarity
                                              1 cardCyberdarkness Dragon
                                              Cyberdarkness Dragon
                                              DARK 10
                                              Cyberdarkness Dragon
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


                                              SR Rarity
                                              1 cardHeosvarog the Mechanical Dawn
                                              SR Rarity
                                              1 cardHeosvarog the Mechanical Dawn
                                              Heosvarog the Mechanical Dawn
                                              LIGHT 7
                                              Heosvarog the Mechanical Dawn
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2800


                                              2 LIGHT Machine monsters If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.


                                              UR Rarity
                                              1 cardClockwork Knight
                                              UR Rarity
                                              1 cardClockwork Knight
                                              Clockwork Knight
                                              EARTH
                                              Clockwork Knight
                                              • ATK:

                                              • 500

                                              • LINK-1

                                              Link Arrow:

                                              Left


                                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                              UR Rarity
                                              1 cardCyber Dragon Sieger
                                              UR Rarity
                                              1 cardCyber Dragon Sieger
                                              Cyber Dragon Sieger
                                              LIGHT
                                              Cyber Dragon Sieger
                                              • ATK:

                                              • 2100

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                              SR Rarity
                                              1 cardTri-Brigade Ferrijit the Barren Blossom
                                              SR Rarity
                                              1 cardTri-Brigade Ferrijit the Barren Blossom
                                              Tri-Brigade Ferrijit the Barren Blossom
                                              EARTH
                                              Tri-Brigade Ferrijit the Barren Blossom
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom-Left


                                              2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                              SR Rarity
                                              1 cardGolden Cloud Beast - Malong
                                              SR Rarity
                                              1 cardGolden Cloud Beast - Malong
                                              Golden Cloud Beast - Malong
                                              LIGHT 6
                                              Golden Cloud Beast - Malong
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1000


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                              UR Rarity
                                              1 cardCyber Dragon Infinity
                                              UR Rarity
                                              1 cardCyber Dragon Infinity
                                              Cyber Dragon Infinity
                                              LIGHT
                                              Cyber Dragon Infinity
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                              R Rarity
                                              1 cardCyber Dragon Nova
                                              R Rarity
                                              1 cardCyber Dragon Nova
                                              Cyber Dragon Nova
                                              LIGHT
                                              Cyber Dragon Nova
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.



                                              CYBER DRAGON Decks in MASTER DUEL








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